Valve removes video game demo suspected of being malware
Valve removed a video game called Sniper: Phantom’s Resolution from Steam after users reported that its free demo contained malware.
Felis consequat magnis est fames sagittis ultrices placerat sodales porttitor quisque.
Valve removed a video game called Sniper: Phantom’s Resolution from Steam after users reported that its free demo contained malware.
As conventional AI benchmarking techniques prove inadequate, AI builders are turning to more creative ways to assess the capabilities of generative AI models. For one group of developers, that’s Minecraft,…
Discord on Monday announced the launch of its Discord Social SDK, a free toolkit that allows developers to leverage the platform’s social infrastructure to enhance their games’ social and multiplayer…
Google announced new features around PC and mobile gaming today ahead of the Game Developers Conference (GDC), including new titles, control customization, and developer tools for making mobile games available…
Skich, a Tinder-like app for discovering mobile games, announced Thursday the launch of a new marketplace to put it in closer competition with alternative game stores like Aptoide and Epic…
Mobile gaming giant Scopely on Wednesday said it has agreed to acquire Pokémon Go maker Niantic’s gaming division for $3.5 billion. © 2024 TechCrunch. All rights reserved. For personal use…
Twitch on Wednesday announced it will begin limiting streamers to 100 hours of highlights and uploads, and will delete content if a channel exceeds the limit. The company said it’s…
Niantic, the company behind the popular augmented reality game Pokémon Go, is looking to sell its game development business, Bloomberg reported. © 2024 TechCrunch. All rights reserved. For personal use only.
Researchers found that PirateFI was never designed to be a real game, but a vehicle to infect gamers with malware and steal their passwords with an infostealer called Vidar. ©…
As gaming platforms like Roblox and Minecraft continue to grow in popularity among young children, and with platforms like YouTube consuming hours of their daily screen time, edtech companies face…